Tuesday, March 9, 2010

Update

So I just wanted to check in and see how everyone is doing. See where we all were and what we might need help on or what is or isn’t working yet.

As of this point, all I have left of the IN GAME programming is the AI Talk code, and a teleporter. Everything else is good to go, and hopefully that will be done as of tomorrow afternoon. After that I'm going to start modifying the shell of starter.fps so that it looks like OUR game. I haven’t done this yet in starter.fps, so it might take me a few days to get it right, but I have done it in tutorial base many times, so it shouldn't be too hard.

I know our asset list got a little confused and not everything made it on there, but I'll quickly list the assets I need to attack to my programmed objects.

Doors:
Washing Machine "teleport" door
Coins for the Washing Machine door
Colon Doors
Keys (or whatever the pick up is) for the Colon Doors
Other:
Animated and etc Characters for Pu and the old man
Animated polyps
"Floating logs" for the platformer spots
"Wall sucker" for the "sucker" zones (could just be a modified polyp model on its side sticking out of the wall)

I think that this is all I need. But if I'm forgetting stuff let me know!