Tuesday, February 23, 2010

Scott's Weekly Plugs

6 comments:

  1. We are moving forward with the game idea of being in the bowls of a dragon. We have decided on the name being Exit the Dragon. Are you excited? Well you should be because I sure am.
    I am going to model the items I have chose to do from the asset list that Perry and I split. My personal milestone is to have these assets done by Tuesday and ready to be textured. I have a clear weekend, so no excuses for not being able to get these done. I haven't had any issues with the few assets I have begun, but if I find myself with a lack of an idea of what the item should look like I do a little research. As a team we seem to be getting along well and headed in the right direction. There are a couple of mechanics we have discussed that we are setting aside for now that will be added if there is time, and the knowledge of how to do them. Heads Up, we are in for some fun times. Good luck on your parts guys, we will talk soon.

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  2. It is time for milestone 3 of our Exit the Dragon project. Textures are up for grabs. We are going to create the textures for the models and start testing them in the game engine. We are going for the feel of being in an actual living creature, so the colors need to match the décor. We are working well together and are able to take suggestions without shooting each other down. We have run into a few small issues that we are working to correct. I personally am having issues with animating the polyps, but am confident that I will fix this issue over the weekend. The other issue we are watching is scaling of characters and objects in the game. We are working to fix these issues, I have found that opening the player file of Kork and creating next to him as a reference has been extremely helpful. So if anyone needs help at this point email me, and I will responds as soon as I can. I will be at a hockey tournament from Friday night until Sunday afternoon. I will check e-mail as often as possible

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  3. We are at the final stage of our project. Everything we have been working on to create will be placed in the game and tested on Tuesday. We are going to fix any issues we may encounter so that we are ready to present on Thursday. I am ready to put the rest of my assets into the game.
    I have not changed my milestone; I am still continuing to finish any pieces that need touch up.
    The only thing that is still not working is the polyp animation. It is driving me nuts. I have tried several different steps and been unsuccessful. For some reason the animation sequence will still not work for me. I hope to correct this before Tuesday or I will have to accept the polyp for what it is.
    The only issue I have is the animations. Other than that everything is going well.
    As a whole we are working well together and everything looks great. I am excited to reveal the project in its final stage.

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  4. Our project was to create a game of our choosing and distribute the tasks that needed to be accomplished. The concept for our game was a small child wandering into a dryer at a Laundromat is teleported to the inside of a Dragon’s bowls. The main goal of the game is to destroy the polyps in the Dragon’s gastric region and defeat the boss hemorrhoid.

    The main thing that went wrong was the main planning. Our asset list was a good start, but we never finalized the list before adding and removing other assets. The end boss is a static mesh that you will be damaged by if you are to close, but unable to kill.

    The level layout and doors looked great. It was nice to see that we were able to use the floating platform. It worked very well for a break up in the level play.
    What would you have done differently?
    I would have defined the asset list and broke down the importance of the assets and who should be in charge of each. It would be great to establish stronger direction not just a great idea.

    The team worked well through the project. It would have been nice for everyone to have met up the last day before the presentation to fix any errors together.

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  5. So we have presented and finished our game that we created in 5 weeks. It is obvious to me that we could have done more to make this a great game. My personal feeling is that we met our milestones, but we did so without thinking all avenues through. We should have set a stronger list of what needed to be done and made small deadlines in between the major ones. Milestones never changed for me, but in the final hours we did a mixture of each other’s work only to help polish what was done. This is a senior level class, and I don’t believe that our game was that of senior level. I fell short on some textures and models that should have looked extremely better. I can only move forward and work to improve mistakes that I have made.
    I believe we worked great as a team, but the communication level seems to always be an issue no matter what group I am in. There was a lot of talking, but not a great deal of listening. It’s something that should always be improved upon, and that is asking questions. Don’t just ask questions of teachers, but also ask your team: How do you feel about this?, Does this look right for our game?, Is there something I can do to help the process?, and I am having trouble with this issue can you help me fix it? I am proud that we were able to turn something in within 5 weeks, and am proud to have seen a strong effort for work. Thank you team for the hard work you did and for staying on track even with our late night work session.

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  6. Hey, Scott. Remember when I asked you guys, "What do you think of my level? Honestly? Tell me. And have I done anything to piss off the team? Let me know."

    I think we listened to each other well enough, but did we really TELL each other what we really wanted?

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