So I just wanted to check in and see how everyone is doing. See where we all were and what we might need help on or what is or isn’t working yet.
As of this point, all I have left of the IN GAME programming is the AI Talk code, and a teleporter. Everything else is good to go, and hopefully that will be done as of tomorrow afternoon. After that I'm going to start modifying the shell of starter.fps so that it looks like OUR game. I haven’t done this yet in starter.fps, so it might take me a few days to get it right, but I have done it in tutorial base many times, so it shouldn't be too hard.
I know our asset list got a little confused and not everything made it on there, but I'll quickly list the assets I need to attack to my programmed objects.
Doors:
Washing Machine "teleport" door
Coins for the Washing Machine door
Colon Doors
Keys (or whatever the pick up is) for the Colon Doors
Other:
Animated and etc Characters for Pu and the old man
Animated polyps
"Floating logs" for the platformer spots
"Wall sucker" for the "sucker" zones (could just be a modified polyp model on its side sticking out of the wall)
I think that this is all I need. But if I'm forgetting stuff let me know!
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Wooo good news... The AI Talk works now. I just have to modify it to say what we want it to. We should come up with some stuff real quick to put in there.
ReplyDeleteI am having a problem though, if you press Q and the AI guy ISNT in front of you, it crashes torque. Any clue what’s going on? I remember Paul talking about this problem but I don’t remember how he fixed it.
Ok the teleporter is done... EVERYTHING IS DONE!!! All that is left is to place it all in the level and fine tune it.
ReplyDeleteI still need ideas on what to make the "old man" say...
Ok. I think we can come up with what things he should say pretty easily tomorrow in class. As of right now I'm only thinking about having the level done for tomorrow, and I think that's a bit more important. I think that I'll take care of the animation for our characters since I don't have much left to do after the level is finished. So that's taken care of, said and done.
ReplyDeleteNevermind. I completely take that statement back, until the level is completely finished.
ReplyDeleteRight now I'm working on some better texture for the dryer and all my other assets. I bought a couple books on dragons maybe I could put some images for diffent things in our assets.
ReplyDelete