What stages of the (project) am I on and how is it progressing? How or what could I improve?
We are still on a fairly early stage of the project, however we are trying to get as many of the assets done as possible so there is no "rush" to finish the level at last minute. I have some assets I should move onto as soon as possible.
Did I change my (project) milestone goals? If so, why?
Our team milestones changed a little bit. We just rearranged who was doing which assets. Other then that the milestones have stayed the same.
How did I deal with the problems that came up?
I actually had a problem exporting my "Druid" character at first, and it took me a while to get it right, so I opened an old character I had successfully exported... and used that as a guide.
What is working and what is not working in the planning and implementation of the (project)?
Its kind of early to figure out what is and isn't working. Right now our group seems to be working quite well together.
Briefly describe your time spent and any problems (within the team, with a computer, etc)
I have only had the one problem with exporting the character. I ended up fixing it by saving my skin envelopes and UVWs... then I collapsed all the modifiers so that I could change the character to an editable Mesh, then re-applied the old modifiers and loaded up the saved content.
After that I spent a few hours with animation and exporting the DSQs.
Evaluate the (project) as a whole including team members, if applicable
So far its kind of hard to tell. The project seems like its going to be really cool, however I'm a little worried that when we put all the assets together in the engine, the engine is going to slow down.
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