I was the Jerk of the team this time. I knew that I had to make some sort of effort to redeem myself because I knew that everyone else had been working relatively hard and trying to keep on track especially without my sorry butt around to help. I knew that I shouldn't have accepted the prime Mechanic position in the first place, but I wanted Jake to get a chance at doing something different.
I left my Postmortem at school, so I can't quite just copy and paste it here at home. Anyhow, aside from beating myself up for not getting my part done, I feel like the team kicked some serious ass and content-wise our game is pretty cool. I managed to figure out how to dynamically load all 5 of the characters upon the game launching, which up to this point I hadn't done in any other project. I only wish that I could have had this knowledge 2 weeks ago, and I know that I would have gotten a lot of dialogue and story elements into the game (which was the whole point in the first place).
I think I have to defend myself a little bit though; I've been forced to work extra shifts because one of my coworkers simply stopped showing up to work. Our management is also not the epitome of brilliance. I have no other source of income aside from my job, so I couldn't exactly say "NO." I would understand if any of my teammates were caught up in such a predicament.
Thursday, April 22, 2010
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