Thursday, April 22, 2010

Post Mortem!

Mytholojig is an adventure game where you play as a caveman trapped in a strange land. Your goal in the game is to find your way home. As you explore the strange landscape of this world, you will encounter different characters that will help you along the way. We set up characters to go with their environments. Our main environments were Egypt, Atlantis, China, Norway, and Roman based. They all had their own style and feel, and were conveyed by the character. I wanted to go with a feel of being guided through the game by the same person in each area. I developed the idea of Van Dam being the face for all of the characters besides the old man, and the caveman. The outcome of the characters was really cool. I was happy to see them finished. Your objective is to speak with each character, and then collect an item to help you return home. Once you have collected the items, you will return to Stonehenge and be sent home. You must return to the altar in the center of Stonehenge is you doorway to return home to the past.
Things that went right are few and far in between. We hoped to be able to play test at our final milestone, but came up a little short. None of us were 100% done at that point, and we took the time up until the final to work on our parts. We stuck together as a team and focused on getting the assets done. The assets I was in charge of came out better than I expected and I was pleased with their final look and feel.

Things that went wrong were mostly in programming, but also in the LOD. We overlooked the LOD needed for the complete build of the game and for it to run smoothly. This caused us to have to take a lot of awesome looking assets out to let the game run and not crash. The programming in our game was lacking some key parts to make it interesting. The AI talk was the games major focus, while the programming was there; it was not functional at the time of presentation.

I’ve said it once and I’ll say it again; we all need to work on time management. It is easy to get side tracked and forget where you need to be in finishing your milestone. It would be great if we could stay focused, sometimes that is difficult when you are working on different projects for other classes while trying to maintain a life outside of school, but you need to find a happy medium or you will stress and fail all the time. This time, I was pleased that I kept up with my goals overall. I slacked a couple of times, but I was able to complete my assets in time before the midnight oil started to burn.

The team worked great even when we were slackers. The important thing to do is communicate with your team and try and keep each other focused. I feel that we did a good job with this, but could have done better if we would have pushed to be ahead of schedule.

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